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Guild Wars 2 /PC
Guild Wars 2 /PC

Guild Wars 2 /PC pc


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Guild Wars 2 is the sequel to the Guild Wars series which is currently in development by ArenaNet. The game will feature a new game engine, changes to character development and the PvP system.

There will be no monthly fee associated with Guild Wars 2 to keep up the tradition of Guild Wars. Mike O'Brien has stated that expansions or mini-expansions are more likely than standalone campaigns, but a final decision hasn't been made yet.

Technical
Guild Wars 2 will be written to run on computers with mid-range gaming specifications, but will have higher requirements than Guild Wars.

The original Guild Wars will continue to be supported after release of Guild Wars 2. This will include continued holiday events and tournaments.

Controls
The control system is going to be significantly changed (in particular mouse movement in the form "click to move" will be removed from the game), however target locking will still function. Guild Wars 2 will introduce greater support for the Z-axis to the game which will allow characters to jump over obstacles. Actions which have characters interacting with the environment, such as sliding and swimming will also be introduced.

Graphics
James Phinney indicated in his "Imagining Guild Wars 2" article that polygon counts and texture allowances have been increased so he expects it to look beautiful and "look like a whole new game". Gaile has indicated the game will support DirectX 10, but not require it to play.

Persistence
The game will be on multiple servers or "worlds," but players will not be bound to a world and may therefore change worlds as they would districts, except that they encompass the entire game, instead of just an outpost.

There will be changes to the instancing system used. Persistent areas, similar to those traditionally used in other online multiplayer games, will be introduced to Guild Wars which may allow players to meet and interact while exploring.

Instances will still be used for missions and dungeons.

An "Event System" will be used to notify players of big events in the world: the return of a dragon, for instance.

Characters
A character can be used to play any game mode available in Guild Wars 2: PvE, Structured PvP and World PvP. A player may still have multiple characters.

The level cap will be raised, although the magnitude of this raise is still unknown. There will be a plateau of power, where each level no longer adds as much to the power of the character. A side-kick system has been mentioned which would allow characters of a lower level to play with high level characters without disadvantage.

The skill system will be modified. There will be fewer, less complex skills which may behave differently in different situations, such as if the character is jumping or is surrounded by monsters. A system similar to the limited 8 skill system will be used.

The professions are being designed to be viable for both solo and group play. A primary and secondary profession system will be used. It is currently not known if any professions from the original Guild Wars will return, and the profession count is unknown.

Races
Guild Wars 2 will introduce several new playable races. The five playable races announced so far are:

* Asura
* Charr
* Human
* Norn
* Sylvari

Different races will have different advantages and disadvantages, for example the Norn will be able to shapeshift into a half-bear half-human, with increased health and melee damage. At present it is not known what advantages other races will have.

CompanionsThe system of companions and allies is being reworked. Companions will have customization similar to Heroes. Players will be allowed to bring a single companion with them, who will not take up a party slot and are considered an extension of the character. When a player chooses not to bring a companion, their character will instead be buffed so that they will not be disadvantaged by not bringing a companion.

Original Guild Wars characters
Characters from the original Guild Wars campaign will not be migrated to play in Guild Wars 2. Guild Wars 2 will be a fresh start. Some items and weapons players earn in the original Guild Wars campaign may be redeemed for rewards in Guild Wars 2 through the Hall of Monuments which is available to players who have Guild Wars Eye of the North, however players will not be able to migrate the exact items or titles they obtained in Guild Wars. Names will also be reserved through this system.

Setting
The Guild Wars 2 story is set about 250 years after the events in the Eye of the North expansion. The world of Tyria is drastically changed from its original form. These changes are caused by ancient dragons resurfacing after millenia of slumber. The first of the dragons, called Primordus, awoke during Eye of the North and proceeded to take over the underground network of Asuran tunnels under Tyria, driving the Asuras to the surface. Other dragons also resurfaced during the intervening centuries; one rose about the sunken holy city of Arah in the ruined kingdom of Orr, and severed the sea route between Kryta and Cantha; another arose to the south of the Crystal Desert, cutting off the link to Elona; a third dragon (known unofficially as Drakkar) arose in the Far Shiverpeaks and pushed the Norn south into land previously controlled by the Dwarves.

The human faction is much reduced. The resurfacing dragons caused massive floods that destroyed many coastal cities in Kryta, including its capital city, Lion's Arch and the PvP Battle Isles. The humans have established a new capital in Divinity's Reach after moving north from the coast. They're governed by a constitutional monarch and senate which attempts to balance all the human factions there. Many refugees flocked to Kryta from the rest of Tyria; most importantly, the humans from Ascalon. Ascalon now belongs entirely to the Charr apart from a single fortress, Ebonhawke. Ascalon City itself is a ghost town, populated by the vengeful spirits of its former citizens who slay all who dare enter.

Besides the humans, the other sentient races have a comparatively better time. The Norn and the Charr continue to honor their peace formed from a mutual respect. The Asura have spread through all cities, maintaining a network of teleportation gates but also remaining strictly neutral. The Charr achieve victory over Ascalon and settle into the former human capital of Rin. A new race, the Sylvari, appear fully formed from the mysterious tree that the centaur Ventari tended to until his death.

The Dwarves, who pursued the Destroyers deep and long at the end of Eye of the North, are now deathless creatures of stone; the few who remain watch the ages go by, interacting little with the other sentient races, if at all.

Lion's Arch has been rebuilt from the floods and is the new portal into the Mists; it takes the place of the Battle Isles.

In Cantha, the successor of emperor Kisu defeated the Kurzick and Luxon factions and reunited Cantha under one banner. Cantha then became much more isolationist; all non-human races were pushed out and the borders fortified. With the ancient dragon's undead corsair fleet disrupting travel, there has been no contact with mainland Canthans for a generation.

In Elona, Palawa Joko successfully rebuilds his undead army and lays siege to Elona. Vabbi is all but destroyed, its former splendor ruined by a famine caused by Joko diverting the river Elon. The Sunspears are broken by Joko's armies. The land bridge between Elona and the Crystal Desert is blocked by Joko's minions and the dragon, and the only news that slips through is carried by the Order of Whis